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Showing posts from September, 2020

Scifi Hallway

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                                        373 Game Scene Project Game Scene Walkthrough Game Scene Final Post For this last week it seemed to be where I experienced the most problems in regard to texturing the scene. Not so much on my own tasks, but rather my texturing partner Ryan. For the beginning portion of the texturing, we couldn't figure out how come his models weren't baking his ID maps correctly. It took several hours of trial and error but I helped come to the conclusion that he didn't have the same material for all his low polys as well as high polys. As well as not having them zeroed out perfectly on one another. We also forgot to realize that we weren't texturing the entire sets as a whole but rather one object at a time, this saved many hours of work. After getting many hours of practice with painter, I became very familiar with how baking works and why sometimes it doesn't bake the way we expect it would. Shown below is the difference between the way R