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Showing posts from October, 2019

CAGD 230

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Primitives In our first Maya project we were tasked with constructing a scene of primitives in their basic form. Essentially what we were doing was using the basic shapes that maya provides in order to create a scene with reference to anything. We were not allowed to manipulate any polygonal components including vertices, edges, or faces with at least 1 directional light being placed in the scene itself.  In My scene I had decided to go for a medievil theme, I had seen a reference image of a castle on google which had inspired me to create the scene that is detailed below. So far I believe everything in my scene went as planned, in terms of the turrets that I added on top of the towers, I had used my imagination and free time to complete them. Overall however I believe the scene draws the viewers eye to the focal point quite well since I had surrounded the main subject of the scene with trees which helps the viewer distinguish the setting.  Marker For my marker