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Showing posts from March, 2020
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CAGD 320 Midterm Alchemist & Designer In these set of assignments we were tasked with creating progressively more and more complex texture maps. There were several different tutorials showcasing how to achieve the textures that I created, examples of these that I will showcase include a brick, wood, metal, and mud texture as shown below. The main issue I had with this assignment in my opinion would have to be trying to achieve the same detail as the tutorials. Here are links to the tutorials I used, beginning with the brick tutorial which took quite some time to create.  ( https://youtu.be/ji45Nmc93Nk )  This next link is for the Wood planks ( https://youtu.be/98rn8MGIZjA ) And for the rusted metal ( https://youtu.be/NzKtubDsC9o ) Although all the tutorials taught me how to texture quite well it also showed me the differences between Alchemist and Designer. Although you can do almost everything from Alchemist in Designer, Designer had much more in d